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WIMBLIS

Wimblis was made in the course of a three-week game jam during my fourth semester Game Design at HTW Berlin, in a team of five students.

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In Wimblis, the player places agents to work for him/her, building ever-growing tals and preventing the storm from destroying the structures.

The player wins by collecting floating cubes by connecting two high enough tals.

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DEVELOPMENT

Just like my project Nevalent, Wimblis was made in home office, providing the team with various challenges. Since we planned a good working schedule, the communication and the general development was always transparent for everyone, even though there were smaller problems from time to time.

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Working on Wimblis, I gained much experience in programming and especially programming together with multiple people. We started the project with me as the only programmer, while in the end three of us worked on the code together.

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