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Programming, Technical Art and Design
Daniel Schutko
BLEAK
Bleak was my 6th Semester project during my Game Design study at HTW Berlin. We worked together as a team of four people.​
The game is an asymmetrical 1vs3 multiplayer online game, where one Seeker has to find collectibles and escape from the level, while being chased by three hunters.
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DEVELOPMENT
We used the Unity Engine to work on the game and my part during the development of BLEAK was mostly programming, sound and animation. Luise v. S., Lennart K. and Vanessa H. were my team members, and responsible for the level design, 3D modeling and art.
The game was fully made in Home Office, over the course of 3,5 months.


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