
Programming, Technical Art and Design
Daniel Schutko
CLOCKWORLD
Clockworld was my third semester Game Design project at HTW Berlin, we worked together in a team of four students. The game was developed for smartphones and tablets.
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The goal in Clockworld is to accompany a group of dull beings through a world filled with terrible death traps, and to save as many of them as possible.
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DEVELOPMENT
Clockworld was my first 3D game project, so during the development of it, I gathered much experience in 3D modelling and especially animation.
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Everyone in the team had specific tasks to do, so we could work efficiently. I was responsible for the characters and the animations in the game.
Even though we had some conflicts and some problems with time management, our workflow stabilized well towards the end of the development.

