
Programming, Technical Art and Design
Daniel Schutko
NEVALENT
Nevalent was made in the course of a three-week game jam during my fourth-semester Game Design at HTW Berlin, in a team of five students.
​
The goal in Nevalent is to use the environment to build your own path upwards, slowing down and freezing the floating cluster parts scattered around the map, collecting strong power ups, and reaching ever higher islands.
​
​
​
​


DEVELOPMENT
Just as my project Wimblis, the game was made in home office, providing me with many new challenges that were not present before. There was no way for the team to meet up in person and discuss future plans for the game, everything needed to be done via video call and other online solutions. It is much easier for single team members to get lost online, so it was especially important to wait for everyone to respond and also to address someone if that person might want to say something.
​
During the development of Nevalent, the team was facing many phases in which we were not able to find a direction that worked for everyone. After much experimenting and many variations, we all were happy and proud of the result.

